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This interior cave environment was modeled and sculpted in Maya for a 3D Environments class. 

One of the most common environments used in video games, caves are often used in stories to indicate the unknown, the areas outside of the hero's safety, nonage, or guarded upbringing. They can indicate a passage into a far greater journey, or a shift in focus toward the internal or immaterial -- an annihilation of external self that allows for the changes required in the hero to occur, which will make them capable of the quest. 

These ideas informed the design of this cave environment -- the atmospheric unknown, the internal becoming external.

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©2020 by Edward Aminov.